arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Aug 9, 2023 5:17:08 GMT -7
REQUIRES LATEST HYPERSPACE VERSION
REQUIRES Arc's Lua Library
PATCH BELOW Arc's Lua Library
This addon focuses on fun and interesting mechanics, and as such the mod includes 27 unique ships all with their own gimmick and playstyle. The weapons, ships and augments all make use of Lua programming and are capable of doing things impossible in base MV.
Both the A and the B varient of each ship have their own long indepth quest, and all 8 of the quests originate from the same location, the R&D lab.
The Lab is the center of the entire addon, and is guaranteed to spawn in sector 4. Each time you visit the Lab, you'll gain access to the store, which sells only the unique weapons and augments added in this addon. Additionally the Lab will give you 1 of 11 (technically 9) different quests, each of which unlocks 1 of the 11 A or B varients of each ship. The type C of each ship can be unlocked by getting to sector 5 with either the type A or B. The secret final ship can be unlocked once every other ship in the addon is unlocked.
Make sure to download this one.
If you find any bugs or exploits, please create an issue detailing what happened here or create a forum reply under this post.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Jan 21, 2024 10:23:58 GMT -7
Let me know if I accidently left any game breaking issues in there and I'll put out a fix ASAP.
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Post by Wither on Jan 21, 2024 11:41:13 GMT -7
Nice looking ships. Haven't had a chance to try this yet, but it looks like your download link leads to the 0.5.1 version.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Jan 21, 2024 15:19:25 GMT -7
Nice looking ships. Haven't had a chance to try this yet, but it looks like your download link leads to the 0.5.1 version. Thanks for letting me know, The link has been updated.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Jan 25, 2024 22:22:38 GMT -7
In case anyone is wondering, the addon has been updated to be compatible with 5.4.
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Post by averageftlenjoyer on Jan 30, 2024 14:35:13 GMT -7
does this mod only need the rad.-.0.9.0.zip? (and obviously hyperspace and multiverse)
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Post by GuyOnInternet on Feb 1, 2024 12:57:35 GMT -7
Love this addon! So much new fun ships to try and all of them are so unique (Maybe with the exception of Station A, never understood its gimmick). Also i noticed few typos there and there so i will just leave list here: Low skill Systems - "This is becuase" becuase=because Combined Med-Clone Bay - "unfortunatly the it heals" the is not needed here
Im sure theres more that i missed (Also sorry if annoy you with those!).
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Feb 4, 2024 5:35:02 GMT -7
does this mod only need the rad.-.0.9.0.zip? (and obviously hyperspace and multiverse) Yup, everything is self contained.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Feb 4, 2024 5:35:49 GMT -7
Love this addon! So much new fun ships to try and all of them are so unique (Maybe with the exception of Station A, never understood its gimmick). Also i noticed few typos there and there so i will just leave list here: Low skill Systems - "This is becuase" becuase=because Combined Med-Clone Bay - "unfortunatly the it heals" the is not needed here Im sure theres more that i missed (Also sorry if annoy you with those!). Thanks, There's def more mistakes that I'll fix as I find.
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Post by averageftlenjoyer on Feb 24, 2024 9:49:45 GMT -7
the station ship unlock (the one with the ftl jump tracker) seems to freeze my game when i use the jump tracker to track the second ship the other mods i am using are
mv assets and data the renegade collection 2.3 mv - slocknogs flagship mv - hecktar collection RAD - v 9.14 and the mv ips (part 1 2 3)
is this because the other mods i have or is it because of something else?
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Post by bertie690 on Feb 25, 2024 16:11:51 GMT -7
I was having problems with that too. (Haven't been able to reproduce it tho)
Also I found a lot of assorted typos and/or inconsistencies: Some weapons still show both Buy/Sell price instead of just the default price (shield drain beam & Abductor are some known offenders) Abductor pinpoint still calls itself a "teleportation focus beam" in its long name (they've been called pinpoints for quite a while now) Diffusion Cannon descriptions: "taking down one shield layer them" --> "...one shield layer each" What is presumably supposed to be the Diffusion Cannon #2 (the 3 shot one) has the incorrect long name (diffusion cannon Mk1) Spelling of "MK" in weapon name descriptions is inconsistent (Tesla Cannon Mk1 vs Burst Pinpoint Mark I; Flak Gun MK II is what's used in MV) Cluster missiles weirdly uses regular numbers in their short description instead of the standard roman numeral II Lightning cannon tip lacks the starting word "Tip:" Diffusion cannons & the Shield-drain beam don't have tips "Multishot weapons" augment doesn't appear to do anything at all
(Side note: reaction cannon probably could use a buff or 2 since it's currently outclassed by most other fire weapons on account of its inconsistent fire starting. Either increasing its fire chance to 100% or adding something like system damage would go a long way towards making it not useless.)
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Post by dude on Mar 3, 2024 8:31:21 GMT -7
for some reason the lockdown cruiser's personal teleporters dont seem to work, i turned off all the weapons and it still doesn't work, am i missing something?
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Mar 12, 2024 6:11:26 GMT -7
for some reason the lockdown cruiser's personal teleporters dont seem to work, i turned off all the weapons and it still doesn't work, am i missing something? That's a strange bug, can you send me a list of the addons you're using alongside it so I can see if there's a conflict?
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Mar 12, 2024 6:11:50 GMT -7
the station ship unlock (the one with the ftl jump tracker) seems to freeze my game when i use the jump tracker to track the second ship the other mods i am using are mv assets and data the renegade collection 2.3 mv - slocknogs flagship mv - hecktar collection RAD - v 9.14 and the mv ips (part 1 2 3) is this because the other mods i have or is it because of something else? Has been fixed since.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Mar 26, 2024 17:10:26 GMT -7
If you find any bugs or exploits, please create an issue detailing what happened here or in these comments. It's much easier for me to keep track of the things I need to fix this way.
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