arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Aug 6, 2024 20:32:28 GMT -7
github.com/arcburnergit/FTL-Outer-Expansion/releases/latestREQUIRES LATEST HYPERSPACE VERSION
Adds 34 ships, many new weapons, 4 new races, 8 new unique crew, 1 new hazard type, and 8 entirely new sectors.
Adventure into the outer reaches of the galaxy and discover some of the more interesting races from across the multiverse.
Meet the Acidic Growth, a hivemind like space algae that has managed to build itself ships and mechs. Hide from them in the Acidic Nebula but beware of the clouds eating away at your ship.
Meet an Exiled faction of Engi Heretics, seperatists so appalling they've been beaten back by both engi and seperatists alike. These vile engi have mastered control of their own nanobots and are able to use them to resurrect the dead to fight for them.
Meet the Cult of the Bud A group of vampweeds who worship a giant space flower and draw upon it's power to perform various magical tasks.
Meet the Gi, a bird like race who have developed some powerful drones. The Location of their sectors is still unknown, coming soon.
Finally discover the technology of a long lost race, but be careful you might just get caught up in more than you expected.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Aug 10, 2024 6:57:40 GMT -7
Update 1.0.0 Implemented New Addon Icons System. Added Crewser for bill. fixed bribe option in shipyard. fixed unlock and achievement icons hopefully.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Aug 17, 2024 6:49:20 GMT -7
Update 1.0.1 Fixed Acidic Crew not attacking properly. Fixed Magic Hat not being consumed when using it to reroute to the acidic sector.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Aug 17, 2024 8:00:44 GMT -7
Update 1.0.2 Fixed various bugs and implemented features for a future update.
The effect of the Acidic Nebula has been made invisible to avoid a run breaking when save and exiting inside an acidic nebula.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Aug 20, 2024 4:57:25 GMT -7
Update 2.0.0 Released Engi Heretic content
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Post by beanerism on Aug 20, 2024 23:53:40 GMT -7
This is cool beans
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Aug 21, 2024 16:00:59 GMT -7
Update 2.0.1 Fixed some balance issues. Fixed magic hat rerouting to Acidic Origins instead of Unique Heretic sector. Nerfed a lot of enemy stuff.
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Post by EinZwei on Aug 28, 2024 6:08:56 GMT -7
I really like it! Feels like it fits really naturally. I do wish there was more flavour for the unique characters though. The unique heretic feels more fleshed out and like a part of the universe, but the unique acid defender just feels... generic? I don't really get why they're special or deserving of being a unique, I wish that was justified more in the story. Also, they should have unique dialogue through the "talk to your crew" feature, it's an opportunity to give them character, show how the species acts in private like with other unique crew, as well as just an opportunity for funny interactions. I'd love to see how Turzil reacts to the unique heretic.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Sept 7, 2024 4:33:26 GMT -7
Update 3.0.0 Added entire new faction Bunch of new stuff, too much to document.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Sept 7, 2024 6:25:50 GMT -7
Update 3.0.1 fixed issue with appending event
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Post by galithir on Sept 12, 2024 7:54:14 GMT -7
Been enjoying the mod so far, but I'm confused by the old gate fight in the last stand. I got the fight, but I don't understand how to get to the secret sector. Looking in the files mentions a variable "aea_old_gate_guard_attached", but letting it hit me with it's grapples didn't seem to work?
Also, the acid laser cannon one shot the first stage of the flagship, so it might be a little overpowered.
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Post by Mr.Do on Sept 12, 2024 9:15:37 GMT -7
Been enjoying the mod so far, but I'm confused by the old gate fight in the last stand. I got the fight, but I don't understand how to get to the secret sector. Looking in the files mentions a variable "aea_old_gate_guard_attached", but letting it hit me with it's grapples didn't seem to work? Also, the acid laser cannon one shot the first stage of the flagship, so it might be a little overpowered. You need to let him escape so it will tack you with him.
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Post by Mr.Do on Sept 12, 2024 9:18:04 GMT -7
Hi, I try a lot of thing but i didn't hunderstand how to get the engi of the new link (with the fight against a federation ship). Can someone tell me what am i missing ?
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Post by galithir on Sept 12, 2024 9:24:20 GMT -7
I did let him escape. I just got a message saying he escaped and then nothing.
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arc
Verified Addon Dev
Posts: 40
Discord Username: arc._
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Post by arc on Sept 13, 2024 4:32:50 GMT -7
Update 3.0.2 Updated gate fight to be more clear on the mechanics. Other bug fixes.
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