[FTL MULTIVERSE BASE MOD] Version 5.4.6 - Orchids Revamped
Jan 25, 2024 15:37:37 GMT -7
psilence likes this
Post by Jersee on Jan 25, 2024 15:37:37 GMT -7
You can download the new update in 2 ways (choose one, NOT BOTH):
1. INSTALLER (USE ONLY IF STEAM+WINDOWS AND NO TRACE OF OTHER INSTALLS)
The installer does not auto-update and includes 5.4.1. To update to the newer versions with this method, refer to this guide, starting at Toggling/Updating.
2. Manual install
REQUIRES HYPERSPACE 1.11.2+ - LINK (First zip at the bottom of the page, not the source code)
Hyperspace install instructions are on this page
Drop both Data and Assets in their zip form in your mods folder, then patch them with Slipstream mod manager. For these files to appear in the modlist, you must enable .zip file detection in File -> Settings in Slipstream.
DO NOT ATTEMPT TO USE MODS THAT WEREN'T MADE WITH MULTIVERSE COMPATIBILITY IN MIND. THESE WILL EITHER DO NOTHING OR CAUSE GAMEBREAKING ISSUES.
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FEATURES:
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[ORCHID REVAMP]
Added Confederate Sectors, including 26 new events for them, alongside their music track.
Added the Confederate, Cultivator and Caretaker Cruisers. Also added one other secret Orchid cruiser.
Added the Vampweed Bomber, Interceptor, Outrider, Escort, Transport, Minelayer, and Station. Reworked several of the existing Vampweed ships.
Added Cultivators aka elite Vampweeds.
Added Spore Launchers and Vampweed crew drones.
Reworked Chieftains into Caretakers, a support based sub-type. Added a new Orchid elite called Praetor.
Added an elite version of the Solar Kernel. Resprited elite kernels to match the new Praetorian colorscheme.
Added 4 new Gathering events. Expanded existing Orchid events.
Added the Calming Spores and Decomposers lab upgrades.
Added new regular Renegade encounters with 2 Vampweed ships.
The sins of your child murdering ways can no longer go without just consequences.
[GENERAL]
Added over 110 new events across existing sectors. Tweaked some existing ones.
Added new socialization events.
Added 3 salvage events.
Added 3 events when exploring Tony's stores.
Added thruster animations for various player and enemy ships, courtesy of slow and Chrono Vortex.
You can now see jukebox unlocks in the stats menu.
Added a "Neutral Sector" identifier. Neutral sectors will now show up as grey on the sector map.
Notoriety trackers for Federation allied factions now also add general notoriety to their total. If your notoriety is too high with a faction's ally, it will also increase their notoriety as well.
Added a way to view reputation in the mission report.
Added new fleet backgrounds to various events, most notably start beacons.
Added the Dynasty, Corporate and Morph music track. Improved the Psychedelic (Nebula) track.
Added a Leech sale sector and removed the Unexplored Nebula Sale Sector.
Added the following pirates: Mantis Marauder, Free Mantis Scout, Bomber, Fighter, Destroyer, Battleship, Transport, Station, Crystal Assault, Orchid Transport, Leech ships, Slug Station, and missing Engineer ships. Updated Pirate Engineer Rigger.
Added Slaver and Smuggler variants of Crystal, Orchid and Leech Transports.
Added Slaver variants of Hive Transport, Duskbringer Dropship, Duskbringer Jailer, Coalition Abductor and Coalition Jailer.
Added new Kestrel, Federation, Union and Militia cruiser sprites.
Greatly improved the sprites of all Union ships, Federation Scout/Bomber, Duskbringer Dropship, and the Gathering Bomber. Regular Militia ships now use Union ship models. Repurposed the old Militia transport for the Federation.
Added a new Free Mantis Guard, Fighter, Destroyer, and Hive Marauder, Battleship (+Brood counterparts), Interceptor and Transport sprites, courtesy of The Dumb Dino.
Added the Shell Investigator and its subtype variants.
Added an elite counterpart to the Lanius Marauder.
Added a new Overconserver sprite, courtesy of Alder.
Added a system preview in the hangar, thanks to Chrono Vortex/vertaalfout.
Added new thematic ship icons on the map related to your cruiser, thanks to SilentStorm, Pepson and Chrono Vortex.
Accepted surrender events (most of them at least) now delete incoming projectiles in flight.
Added the Knighted loot transport which drops the already existing Knight loot. The guard now follows typical guard reward rules.
Polished the difficulty selection when starting a run to require less clicks and be less intrusive.
Added a quick way to install [X] augments at the start of a run.
Generic QUEST map labels now provide a small summary of the task.
Added the new Lifejackets Augment for all Union ships, which grants various support and defensive buffs to crew under half health.
Added a new internal upgrade for Piloting: Logistical Assistant.
All Orchid and Sentry variants now have particle effects for their buffs/debuffs.
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CHANGES:
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Increased chances of certain unlock focused stability events spawning. The presence of detergent now signifies low stability.
Restructured sectors heavily, so that event distributions are now consistent between sector types.
Removed non-faction specific filler events from main event pools and added them to a new low priority pool. This should make generic sectors feel less bland.
Modified how hostile encounters proc. Hazard variants no longer add extra weight to the pool but can spawn anywhere a regular fight variant can occur.
Fighting, threatening, and demanding guards now raises their respective faction's notoriety.
Rewrote many old defeat/surrender events to remove outdated lore and narration that accused the player of being unethical.
Reworked outpost events. They now spawn more often, have new text, respond to notoriety, and use their own faction stations when applicable. They will always spawn in their associated unique sector.
Modified the toggle button UI.
Added a buttom prompt to recall crew out of combat for Peacekeeper A.
The nemesis won't prey on new players until they've reached S8 once. Secret sector encounters with them now require a prior encounter in the same run to occur.
CURA will only start to appear after 2 visits to S8.
Projector holograms can now be controlled and moved around.
MV Renegades no longer spawn in nebula sectors.
Shell sectors now use the auto fleet.
Sylvan now spawns on a nebula beacon in nebula sectors.
Sylvan can now sell the Burst Laser 4 in his unique item deal.
Separatist Unique sector now generates a guaranteed True End Link beacon.
Renamed MV's Normal challenge mode to Standard to differentiate it further from vanilla Normal.
Renamed Osmian B (Ambroise Paré -> Prometheus) since its current gimmick no longer fit with the original name.
Renamed Pike 2 to Sarissa, Lucerne 2 to Goedendag.
Failing the Sherlock investigation now boosts fleet advance instead of killing off a crew even under Clone Bay.
Crew killing the Black Market guard now grants the weapon without need of teleporter.
The Slugs will no longer attempt to hack a non-existent O2 system.
The Auto shield virus event now limits the enemy Hacking by 2.
Rescuing a survivor in the revolutionary cache event now gives an Ampere.
Helping the Theocracy convoy now deals minor hull damage instead of summoning boarders if you give the real cargo to the Rockmen.
Union and Gathering ships now spawn with partially randomized crew.
Inquisition vessels now use elite kernels instead of regular kernels.
Blessing of Aether now reveals Augmented and Spectral Capital ruins.
You can now translate the Augmented ruins.
Added sounds on Wraith and Gouls abilities.
The rogue Rebel event fleet boost outcome is now optional rather than out of the player's control.
Smugglers now present another weapon offer at 1 reputation. Drone purchase is available by default.
Monk cruisers can now suggest peace to the Flagship without doing the Monk quest.
Anurak now counts for medical crew blue options.
Devorak's hideout quest can now spawn in the next sector.
Showing Tully the package now reveals the map.
Reduced the default price of the used toilet CURA task from 25 to 15 scrap.
The newspaper CURA task now repairs 10 hull points once the timer passes.
Attacking the Arcadia station now raises notoriety.
Capturing the Obelisk transport loot now grants the highest Mk of Laser/Beam/Pinpoint/Plasma.
Updated the available items in Nexus.
Lesser Things no longer take up crew space while on the enemy ship.
Irwin can now activate demon slayer mode against the VoE.
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BALANCE:
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--MOVED TO OWN FILE--
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BUG/ISSUE FIXES:
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Optimized the file size by deleting many redundant assets.
Optimized combat augment usage - less clicks, and does not present the option to disrupt a non-existent system.
Improved and remade many miniship icons thanks to Julk.
Fixed some typos, including this one.
Fixed Rift Waker/God Killer queued shots breaking saves. They now lower cloak as consequence.
Improved shield shapes and placements on some player cruisers.
Fixed several minor graphics bugs with various weapons.
Fixed various ASB events summoning planets when inappropriate.
Fixed illogical room graphics on multiple cruisers.
Fixed female humans having inconsistent layers with male humans.
Fixed Rigger-type enemies in S1 having higher weapon levels than 1.
Fixed ability to do more than one reroute at S8.
Fixed being able to use drone blue options without Drone Control installed.
Fixed elites sometimes dropping another item besides their special drop.
Fixed Sylvan offering the Mine Launcher and Hektar trades in S1.
Fixed Chaos Mode fleet spawning True End gunboats instead of regular ones.
Fixed the 'Greater Than' sprite being outdated.
Irwin and Gvan's abilities now disable Siren health drain.
Demon hunter Irwin now properly stops Things from duplicating with his ability.
Restored the exploding death anims for Sentinels and Radiants.
Fixed Turban weapons charging trick.
Fixed monk store displaying the wrong map label in nebula.
Fixed the hijacked Crystal station store event not having a store beacon outside of nebulas.
Fixed technoroomba not counting as a morph.
Adjusted techno intruder cooldown to let it chain ion like its default counterpart.
Fixed various incorrect hp values for technopath forms.
Fixed some store entry options not granting a storage check when it made sense.
Fixed chaos horse not getting blue options and lab.
Fixed chaos spider not benefitting from Overfield.
Fixed chaos spider attack debuff not working.
Fixed chaos YY and Gana missing from some drone lists.
Fixed Titan Fists not increasing damage done to drones.
Fixed Spiritual Abandonment not overriding Hard-Light Shielding.
Fixed Crystal Liberators not granting suffocation resistance to Crystals with the Geodification mod.
Fixed Respirators not working with Anatomical Gyroscopes.
Fixed Freddy being nerfed by Observational Learning.
Fixed Vinz being nerfed by Chemical Proliferation.
Fixed Sylvan greeting you at the Guild lodge if he was killed before.
Fixed Sylvan not selling Lanius loot Chain Flak, B.S.B. and Slotgun.
Fixed CEL gear not generating on Crapbucket.
Fixed Wallace Beacon store not offering Teleporter.
Fixed Legion ships using the wrong weapon list.
BALANCE CHANGES
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GENERAL:
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Tweaked Scrap income to be more even between difficulties: lower on Easy, slightly lowered on Normal, slight raise on Hard.
You can no longer select a CURA Task while in transit to a secret sector.
Reworked Renegade cruisers bribes. Challenge accepts scrap instead of crew, Extreme accepts scrap except after 5 sectors.
Removed the extra resources outcomes from Pirates/Auto-ships. Increased odds of rewards when a ship escapes.
Alkali's ship-wide heal, Parasitical Dependencies, Med-Bomb regen effect, Medi-Sentry and KoN's ability now benefit from healing speed modifiers.
Further balance pass on Chaos mode.
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CREW:
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Re-added Rockman extinguish bonus.
Raised Paladin speed to 0.3x, removed enemy variant. Tweaked their ability (renamed to Bulldoze):
[10s cooldown/duration, -50 HP] Normal movement speed -> [7s cooldown, 3s duration, -40HP] Normal movement speed and instantly destroys doors.
Slug Saboteurs now reduce the combat resistance of enemies in the room by 25%, 50% when cloaked.
Sansylvan is now immune to toxic gas, murderbots and emancipation grid.
Papyrus Obyn's ability now slows by 50%.
Reworked Martyr ability to pre 5.3 behavior. Rather than being able to explode twice, will explode like Devotees, stunning crew hit for 5 seconds, with 50% chance to start fires.
Nerfed Ranger/Knight ability stun duration: 12s -> 5s
Augmented and Sylvan now fully charge their ability on jump. Bishops must now charge their ability on jump like Suzerains.
Slightly nerfed Turzil's ability: 20s duration and 0.1x incoming dmg -> 15 seconds duration and 0.25x incoming dmg
Venom Spider active ability: 2hp/s for 2 minutes -> 3hp/s for 40 seconds
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ENEMY SHIPS:
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(S1) Removed Light Laser from Mantis enemies and other "expensive" weapons from general enemies.
Increased the minimum sector requirement for higher threat Rebel ship classes before they spawn.
Swapped the Ion intruder on the Osmian Renegade with a Battle 2 [DEF] drone.
Buffed the Slug Renegade weapons to be less passive.
Nerfed Extreme Engi Renegade: replaced Ion Phaser 2 with Mk 1.
Nerfed Challenge (and higher) Shell Renegade: less crew, lower cloaking level.
Buffed both Slug King fights to be less of a pushover.
Tuco's cruiser now gets a Re-loader and Flak 2 to replace his Basic Ion.
Montgomery traded his small teleporter and Burst Laser 3 for a huge teleporter and Burst Laser 1.
CURA Supreme no longer uses Neuro-sentries.
MV Flagship now gets Shield Booster on all difficulties, Respirators on Normal, and Sealant on Hard.
Obelisk Dreadnaughts now have lvl3 Battery (but -2 reactor power), making it a more appealing target.
MFK Flagship now gets Shield Booster + Sealant above Casual level.
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PLAYER SHIPS:
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Reduced the amount of starting drone parts for player ships that had a huge amount prior to the implementation of boarding drone recovery.
Modified several page 1 layouts to make them better as introductory ships.
MV Federation:
Now starts with Energy 2 and Artemis, Re-loader; Beam artillery is replaced by heavy laser salvo artillery.
MV Stealth:
Now starts with Guisarme and Conservative Bomb. +1 weapon power, -1 reactor.
MV Harmony:
Now starts with Energy 1, Amphi-Drone and Amp Energy drone.
MV Union:
Now has 11 crew slots like other Union cruisers. Gets the new Lifejackets signature augment.
Ultimatum Sapius C:
Replaced Fire-Starter with Burst Laser 2 to match Normal difficulty counterpart.
Reworked the Union Cruisers slightly.
Kestrel A:
Added Leto (but no additional starting weapon power).
Stealth A:
Added Hull Laser 1, +1 weapon lvl, +2 engines lvl, +2 reactor.
Elite Federation:
Starting level of shields on purchase: 2 -> 1.
Innovation C:
Replaced 2nd Maintenance drone with Hull Repair drone, +1 drone lvl, +2 reactor power, +5 drone parts, and less damaging surges for higher levels.
Separatist A:
Replaced Stun 1 with Neural Laser.
Smuggler C:
Replaced Suyari with Ion 2 and Heavy 1, +1 weapon lvl.
Tuco A:
Replaced Laser Charger 2 with Flak 1, -1 weapon power and reactor.
Brood B:
+1 teleporter lvl.
Ministry B:
+1 drone level and reactor.
Hive B:
Replaced Recycler Bomb with standard Bomb, +5 to starting missiles.
Theocracy A:
Now starts with Chain Anti-Hull and Hermes.
Theocracy B:
Replaced Hermes with Nyx.
Outcast A:
Replaced Artemis with Hydra+, +1 weapon and reactor lvl.
Outcast B:
Added an additional weapon slot (2 -> 3), +1 medbay lvl.
Cultist A:
Replaced Drone Control with Mind Control, Artemis with Piercing Torch. +1 weapons lvl.
Cultist C:
Added a Cultist, and Crystal Charger. +1 medbay, weapons and reactor lvl.
Imperial A:
Removed Teleporter, -1 engine lvl, +3 weapon level, +1 reactor power, added Crystal Scatter.
Guild A:
Removed Cloaking, added Weapon Jammer.
Guild B:
Added a Saboteur crew and Re-loader augment.
Hektar A:
Added Cooldown mod as starting gear. +1 shields, engines, o2 and medbay lvl.
Hacker A:
Replaced Lucerne with Goedendag, +2 weapon power and reactor, now starts with battery.
Hacker B:
Added a Free Mantis crew.
Hacker C:
Replaced Particle Beam with Neural Laser and Particle 1.
Reworked the Gathering cruisers.
RUES ship:
Added Ancient Cybernetics.
Reaper ship:
-1 cloaking level.
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AUGMENTS:
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Pre-Igniter now fully affects Charge weaponry.
Payload Fabricator bomb creation cost: 20 scrap and 5 missiles -> 15 scrap and 4 missiles
Reworked Low Friction Suits, now called Exovests:
-can now be found and purchased normally (previously unique to Kestrel C and Imperial B)
-increases crew Max Health by 10%
-25% movement speed bonus -> +20% movement and healing speed
Secondary Impulse drive now provides 2 fleet delay every time you use it. Lowered the base fuel cost by 2.
Reworked Ancient Protocols; replaced the auto-extinction/sealing with 40% system resist chance, with a -20% repair penalty on your ship. Suffocation resist now only occurs on your own ship.
Death Vests now affects most crew.
Lightweight E-grid:
-bonus dmg scaling: 1hp/s -> 0.5hp/s
-price: 80 -> 60
-can no longer stack with regular Emancipation Grid
Obsidian Armor Sealant upgrade replaced with +20% system sabotage resistance
Obsidian Armor Shard upgrade: 30% of 1 dmg shard upon damage -> 40% of 2 dmg shard upon damage
Big Vibe Pheromones damage boost: 20% -> 35%
Merchant Beacon price: 75 -> 45
Repair-Bot Dispersal price: 90 -> 70
Shield Jammer price: 55 -> 45
EMP Field price: 100 -> 90
Asphyxiator price: 55 -> 45, base power cost reduced by 1.
You can no longer install Med-bots if you have Expeditive Gas.
Emancipation Grills no longer affects your own crew.
Cerebral Overcharge:
-now requires lv2 MC to install
-2x healing speed -> +50% (1.5x) healing speed
Neural Disruptor scrap cost: 60 -> 35
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SYSTEMS:
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Removed Cloaking lvl4 and 5. It created unengaging gameplay and was an outlier compared to other systems still having their regular level limits. The divide between Stealth Weapons and higher level cloak now should be more reasonable, and the resources formely spent upgrading to higher levels can be directed to other upgrades instead.
Shields lvl7 price: 45 -> 60, lvl8: 180 -> 150
Sensors price: 40 -> 30
Grant of Sensors nerfed to only grant lvl2 sensors if you lack the system.
Pilot lvl3 price: 50 -> 35
Drone Control lvl4 price: 45 -> 40, lvl6: 80 -> 70, lvl7: 95 -> 85
Life Support (aka Oxygen) lvl2 price: 30 -> 25, lvl3: 55 -> 35, removed lvl4
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WEAPONS:
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Conservative weapons no longer charge if the system is unpowered or destroyed.
Drones are no longer affected by the Radiation debuff.
Burst Laser 1 price: 60 -> 50
Burst Laser 4 price: 130 -> 110
Charge Laser 1 price: 65 -> 55
Burst Laser 3 cooldown: 18s -> 17s
Hull Laser 3 price: 95 -> 85
Neural Laser stun duration: 16s -> 8s
Laser Chainger initial cd 7.5s -> 10s, cd reduction per chain 1.5s -> 2s (Final cooldown: 3s -> 4s)
Vulcan radius: 60 -> 45, price: 95 -> 75
Power Mod cd increase on Mod Laser: +4s -> +2s
Apostle power cost: 3 -> 2, price: 100 -> 75, crew damage: 15 -> 30
Voulge price: 135 -> 110
Torch cooldown: 18 -> 16
Piercing Torch cooldown: 22 -> 20
Fauchard price: 90 -> 70, cooldown: 20 -> 18
Anelace power cost: 2 -> 1
Pelta breach chance: 30% -> 20%
Cinquedea cd reduction per shot: 1.75s -> 1.6s (Final cooldown: 1.25s -> 2s)
Partisan: now deals 1 system dmg, 17s -> 10s stun duration, beam length: 140 -> 60
Zoltan Deleter beam sweep speed: 1 -> 8, cooldown: 16s -> 13s
Ion Charge 2 cooldown: 5s -> 3.75s
Trion projectile speed: 20 -> 30
Ion Stunner 1 stun duration: 9s -> 5s
Ion Stunner 2 stun duration: 7s -> 4s
Ion Heavy Stunner stun duration: 18s -> 12s
Energy Stunner stun duration: 14s -> 10s
Heavy Energy cooldown: 11.5s -> 11s
Crystal Scatter cooldown: 18s -> 15s
Toggle Flak cooldown: 20s -> 19s
Slotgun ammo replication chance: 75% -> 60%
Artemis cooldown: 10 -> 12, removed hullbust
Hermes cooldown: 14 -> 15, removed hullbust
Tyche: removed hullbust
Ares power cost: 4 -> 3
Momus cooldown: 15 -> 17
Modular Missile cooldowns increased by 3 seconds. Hull Mod no longer increases cooldown.
Bomb Launcher cooldown: 12s -> 11s
Breach Bomb cooldown: 13s -> 14s
Stimulant Bomb cooldown: 14s -> 12s
Asclepius cooldown: 16 -> 17, price: 55 -> 60
Eris stun duration: 19s -> 12s, cooldown: 14s -> 16s, price: 55 -> 60
Hades cooldown: 16s -> 18s
Energy Missile: removed hullbust
Heavy Kernel: removed hullbust
Chain Kernel price: 70 -> 60
Sentries accuracy bonus: 100 -> 30
Frost Sentry no longer affects allied crew.
Harpoon cooldown: 5s -> 8s, bleed dmg: 1hp/s -> 3hp/s, now deals 15 crew dmg on impact
Harbinger 1 cooldown: 15s -> 14s, price: 110 -> 100
Eradicator 3 cooldown: 34s -> 32s
Royal Purifier cooldown: 20s -> 18s (same as regular counterpart)
Carnage stun duration: 8s -> 6s
Royal Carnage damage per rocket: 2 -> 3, stun duration: 12s -> 8s
Pacifier stun duration: 13s -> 10s
Raised the overall price of Royal gear.
Apopis/Azathoth radius: 100 -> 45
mu_DESC_DEFUNCT_LASER
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DRONES:
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Recon Drone (defense): 0.1x combat dmg taken -> 0.3x
Recon Drone (offense): 0.5x combat dmg taken -> 0.7x
Defense drone 3 price: 150 -> 135
OmniDrone price: 120 -> 90, reload time: 700 MS -> 900 MS
Royal Harbinger drone: removed hullbust
Director price: 50 -> 70
Atomizer price: 50 -> 60, power cost: 4 -> 3, space travel speed: 10 -> 18
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CREW LAB:
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(Engineer) Field Training drone cost: 7 -> 3
(Rockman) Crumbling Exterior: lowers heal speed by 50% -> lose 12% Max Health
(Ghost) Denser Molecules no longer removes door phasing.
(Orchid) Petrified Wood scrap cost: 25 -> 30
Orchids fire damage halved, 0.25x oxygen generation -> Orchids burn at 1x speed and lose 10 Max Health
(Orchid) Totipotency fuel cost: 4 -> 5
Sustained fire damage increase: 30% -> 15%