Post by julk on Feb 6, 2024 10:33:00 GMT -7
Inferno-Core
Version 1.2.3.1
Hyperspace 1.9+
Developers: Kommandant_Julk and Vertaalfout
Description
This addon is a library/dependency mod.
Does bunch of stuff:
- an info box in hangar that displays your ship stats (hull, crew/sys caps, starting missiles/drones, weapon and drone slots)
- Info UI displaying the current reload speed, shield recharge and other stuff (resist chances, system cooldowns) if they are not at default values (there is one for the player and one for the enemy, they can be dragged with rightclick)
(the slightly less interesting stuff if you aren't the one making a mod)
- augments that reduce system cooldowns
- rework of sector jump that allows performing multiple actions during one jump (works regardless of order)
- Cura quests aren't lost on reroutes
- Beam Pierce augment
- TRC-like Info buttons for some bigger addons
- some framework stuff for Forgemaster (including lua to allow for certain weapons in FM to not use crew-jank)
- lvl 4 MC doesn't crash anymore
- something to allow for augments to apply their effect directly to the enemy ship(negatively)
- the entirety of AutoLibrary
- system fire damage resist/immunity augment functionality, also allowing for crew to slow down/speed up fires in a room
(stuff you might actually really notice)
- a display in the hangar that displays stats for that ship (hull, crew/system capacity, weapon/drone slots, missiles, drones...)
- a display during runs that shows the effects of certain augments (reloaders, shield recharge, resist chances...) (this can be disabled by an option in the addon button of the mod)
used by:
- Forgemaster (0.6+)
- Go Ballistic
- Forgotten races
Potential Incompatibilities
(pls don't patch multiple versions of it or old forgemaster versions...)
(tell me if something breaks, i didn't get to actually test it in mv yet)
Link
this is the link.
"THE UPDATE IS OUT?!"
Version 1.2.3.1
Hyperspace 1.9+
Developers: Kommandant_Julk and Vertaalfout
Description
This addon is a library/dependency mod.
Does bunch of stuff:
- an info box in hangar that displays your ship stats (hull, crew/sys caps, starting missiles/drones, weapon and drone slots)
- Info UI displaying the current reload speed, shield recharge and other stuff (resist chances, system cooldowns) if they are not at default values (there is one for the player and one for the enemy, they can be dragged with rightclick)
(the slightly less interesting stuff if you aren't the one making a mod)
- augments that reduce system cooldowns
- rework of sector jump that allows performing multiple actions during one jump (works regardless of order)
- Cura quests aren't lost on reroutes
- Beam Pierce augment
- TRC-like Info buttons for some bigger addons
- some framework stuff for Forgemaster (including lua to allow for certain weapons in FM to not use crew-jank)
- lvl 4 MC doesn't crash anymore
- something to allow for augments to apply their effect directly to the enemy ship(negatively)
- the entirety of AutoLibrary
- system fire damage resist/immunity augment functionality, also allowing for crew to slow down/speed up fires in a room
(stuff you might actually really notice)
- a display in the hangar that displays stats for that ship (hull, crew/system capacity, weapon/drone slots, missiles, drones...)
- a display during runs that shows the effects of certain augments (reloaders, shield recharge, resist chances...) (this can be disabled by an option in the addon button of the mod)
used by:
- Forgemaster (0.6+)
- Go Ballistic
- Forgotten races
Potential Incompatibilities
(pls don't patch multiple versions of it or old forgemaster versions...)
(tell me if something breaks, i didn't get to actually test it in mv yet)
Link
this is the link.
"THE UPDATE IS OUT?!"