[5.4.4] The Hektar Expansion.
Feb 27, 2024 13:59:57 GMT -7
choosechee, Gabriel Cooper, and 2 more like this
Post by roadtrain on Feb 27, 2024 13:59:57 GMT -7
"Just make some new modules they said. It will be fun, they said"
Yes. You read that correctly. I, in my infinite wisdom, decided to make an addon that adds MORE Hektar modules to the game. And some others as well. Why? Because I am insane, apparently.
ANYWAY.
The first mod adds 3 new modules to the Hektar Stores (Credits go to Pepson for the art of the modules you see on the guns, boxes are mine.):
Chain Module: Status. Turns your guns into chain weapons (lowers cooldown per shot). No incompatibilities.
Adaptive Module: Status. Turns your guns into adaptive guns (more damage per shot). No incompatibilities.
Charge module: Attribute.
For the laser, it simply turns it into a charge gun.
For the ion/missile: damage is set to 1: You get shots equal to the damage you were dealing before. (3 shots for both).
Incompatible with the Modular Beam.
New Hektar Modules ALSO brings with it an update to the prices of all current weapons, making them equal to the price you'd get for selling the gun and modules seperately.
The second mod revamps the storage menu for the Hektar Guns, allowing you to store modules away, and modify them with much fewer clicks!
Adding a module also immediately puts it into storage.
NEW! A third mod has joined the 'Collection', and as such I've rebranded to The Hektar Expansiontm!
New Hektar Storage adds the option to store your modules away in a special storage compartment, where they will not take up any space!
Download links (and the advised patch order):
Note: As of right now New Hektar Modules IS DEPENDANT on New Hektar Menu to supply the player with the ability to install/modify Hektar Weapons with the new modules equipped. New Hektar Storage can be used independently, however I HIGHLY advise using it with the menu as it is not built to let you attach modules from storage with the vanilla menu. And because the menu removes and re-uses an MV event, my mod will add some options to the modifying of the base menu. I do not know what happens if you click these options.
New Hektar Modules
New Hektar Menu
New Hektar Storage
In regards to Compatibility:
New Hektar Menu is PARTIALLY compatible with Pepson's The Hektar Collection as of right now in that it will overwrite the menu for weapons. It will NOT work for the drones (those will use the old system). NOTE THAT ANY WEAPONS STORED IN THE NEW MENU'S STORAGE CANNOT BE USED ON DRONES. For compatibility, patch BELOW Hektar Collection.
New Hektar Menu SHOULD be compatible with Choosechee's Modular Lockdown Beam. Patch this ABOVE Modular Lockdown Beam.
New Hektar Modules is FULLY COMPATIBLE WITH THE HEKTAR COLLECTION (Although adaptive bombs are a bit funky, this'll be fixed)!!!
New Hektar Storage, if patched BELOW New Hektar Menu, will add additional options to the menu, allowing you to attach modules from your storage, and put them away in the same manner.
CREDITS:
RoadTrain - General idea, implementation of the new weapons, generation (Oh yes, I wrote a generator for all of this) of all the XML and sprites for the module boxes.
Julk - Coming up with the idea of the new modular weapon modification system and giving me a template which I turned into a generator for all the other guns (and then also used for the new Module Storage mod).
Pepson - Sprites of the guns with modules attached and sort of unintentionally inspiring me to make this because he made The Hektar Collection™️ (Good mod, you should play it!).
dzenith - For vastly improving my initial Charge Mod. Flak sprite.
Please report any bugs by pinging roadtrain in the MV discord. Or try your luck here.
Yes. You read that correctly. I, in my infinite wisdom, decided to make an addon that adds MORE Hektar modules to the game. And some others as well. Why? Because I am insane, apparently.
ANYWAY.
The first mod adds 3 new modules to the Hektar Stores (Credits go to Pepson for the art of the modules you see on the guns, boxes are mine.):
Chain Module: Status. Turns your guns into chain weapons (lowers cooldown per shot). No incompatibilities.
Adaptive Module: Status. Turns your guns into adaptive guns (more damage per shot). No incompatibilities.
Charge module: Attribute.
For the laser, it simply turns it into a charge gun.
For the ion/missile: damage is set to 1: You get shots equal to the damage you were dealing before. (3 shots for both).
Incompatible with the Modular Beam.
New Hektar Modules ALSO brings with it an update to the prices of all current weapons, making them equal to the price you'd get for selling the gun and modules seperately.
The second mod revamps the storage menu for the Hektar Guns, allowing you to store modules away, and modify them with much fewer clicks!
Adding a module also immediately puts it into storage.
NEW! A third mod has joined the 'Collection', and as such I've rebranded to The Hektar Expansiontm!
New Hektar Storage adds the option to store your modules away in a special storage compartment, where they will not take up any space!
Download links (and the advised patch order):
Note: As of right now New Hektar Modules IS DEPENDANT on New Hektar Menu to supply the player with the ability to install/modify Hektar Weapons with the new modules equipped. New Hektar Storage can be used independently, however I HIGHLY advise using it with the menu as it is not built to let you attach modules from storage with the vanilla menu. And because the menu removes and re-uses an MV event, my mod will add some options to the modifying of the base menu. I do not know what happens if you click these options.
New Hektar Modules
New Hektar Menu
New Hektar Storage
In regards to Compatibility:
New Hektar Menu is PARTIALLY compatible with Pepson's The Hektar Collection as of right now in that it will overwrite the menu for weapons. It will NOT work for the drones (those will use the old system). NOTE THAT ANY WEAPONS STORED IN THE NEW MENU'S STORAGE CANNOT BE USED ON DRONES. For compatibility, patch BELOW Hektar Collection.
New Hektar Menu SHOULD be compatible with Choosechee's Modular Lockdown Beam. Patch this ABOVE Modular Lockdown Beam.
New Hektar Modules is FULLY COMPATIBLE WITH THE HEKTAR COLLECTION (Although adaptive bombs are a bit funky, this'll be fixed)!!!
New Hektar Storage, if patched BELOW New Hektar Menu, will add additional options to the menu, allowing you to attach modules from your storage, and put them away in the same manner.
CREDITS:
RoadTrain - General idea, implementation of the new weapons, generation (Oh yes, I wrote a generator for all of this) of all the XML and sprites for the module boxes.
Julk - Coming up with the idea of the new modular weapon modification system and giving me a template which I turned into a generator for all the other guns (and then also used for the new Module Storage mod).
Pepson - Sprites of the guns with modules attached and sort of unintentionally inspiring me to make this because he made The Hektar Collection™️ (Good mod, you should play it!).
dzenith - For vastly improving my initial Charge Mod. Flak sprite.
Please report any bugs by pinging roadtrain in the MV discord. Or try your luck here.